#ifndef _CMAP_H_
#define _CMAP_H_


#include <SDL.h>
#include <vector>

#include "CTile.h"
#include "CSurface.h"

class CMap
{
public:
	SDL_Surface* Surf_Tileset;

private:
	std::vector<CTile> TileList;
	
public:
	CMap();

	bool OnLoad(char* File);
	void OnRender(SDL_Surface* Surf_Display,int MapX,int MapY);
};



#endif